Low-Fidelity and High-Fidelity Wireframes

List of contents

Introduction

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To establish an effective workflow for your team, it’s important to understand the difference between low-fidelity wireframes and high-fidelity prototypes.

What is wireframing?

The term wireframe predates its current use in digital design. Web and app designers borrowed the term from the world of CAD (computer-aided design) and CGI animation. And they, in turn, borrowed it from earlier fields of car modelling, stop-motion animation, and sculpture.

In fact, most people are first exposed to wireframing when they’re children in primary school, and use chicken-wire to build frames for their papier-mâché puppets, masks and dinosaurs!

In each of these cases, a wireframe serves the same purpose: to act as a rough approximation of the final product before the addition of final elements like surfaces, skins, colours, textures, lighting, etc.

Think of a wireframe as the blueprint for a final design. It makes sense to experiment with this kind of skeleton – early in the design process – before a lot of time and money has been invested in a polished product, or the final coding begins.To get a sense of what wireframing looks like in web design, here’s a wireframe of a shopping cart, taken from our e-Commerce Website template bundle. You can see that most of the important elements of the page are already in place. However, instead of full-color, branded graphics, and descriptive content, the wireframe uses generic placeholders:

wireframe

What is fidelity?

Prototypes don’t necessarily look like final products — they can have different fidelity. The fidelity of a prototype refers to how it conveys the look-and-feel of the final product (basically, its level of detail and realism). Fidelity can vary in the areas of:

  • Visual design
  • Content
  • Interactivity

What are low-fidelity wireframes?

wireframe

Low-fi wireframes act as the initial blueprints for web pages and app screens – a rough approximation of the final product. They’re especially useful in the early stages of product development because they put the focus on pure functionality, not aesthetics.

Accordingly, they’re rendered in a monochrome palette – deliberately excluding specific details like colours, fonts, logos, and exact sizing. Instead, low-fidelity wireframes use image placeholders and basic shapes to indicate what elements will ultimately populate a page. Generic ‘lorem ipsum’ text or ‘redacted’ fonts stand in for future content and copy. Here’s one of our low-fidelity wireframe templates to give you a sense of what all this looks like in practice:

What are high fidelity wireframes?

High-fi wireframes are thrilling because they mimic the look and feel of an app or website – before it’s actually developed. They normally include all the branding, copy, colors, logos, fonts, and graphics that will be part of the final product.

Hi-fi wireframes are most useful at the tail end of the design process, after initial user-research is complete, and underlying decisions about both layout and content have been made.

Wireframes with hi-fi elements, but no interactivity, are often called mockups. A mockup becomes a high-fidelity prototype once interactions, transitions, or animations are added. With clickable menus and buttons, hi-fi prototypes provide a visceral sense of the user experience. This allows teams to tweak usability before final design approvals, testing, and hand-off to the developers.

If you have your hi-fi content ready to go, here’s a high-fidelity wireframe template that you can quickly customize. Just swap in your copy, images, graphics, branding, and colors:

wireframe

Pros and Cons

Pros and Cons of Lofi

Pros Cons
Quick to build, easy to iterate Less inspiring than hi-fi
Focuses on function not aesthetics Lacks full interactivity
Establishes consensus early on Inadequate for unmoderated testing
Works out flow before costly content Unsuited for investor pitch

Pros and Cons of Hifi

Pros Cons
Offers look and feel of final product Needs a longer timeline
Clickable and interactive Requires graphics and content
More accurate for user testing Iteration takes time and effort
Delivers design requirements for dev Polished work discourages feedback

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